Updating roster madden 10 ps2
The developers were claiming that gamers would be able to Gameplan for their upcoming opponent by setting up which plays to run in any given situation -- exactly how real NFL coaches do it.The system also had the potential to make full-length, 15-minute-quarter games more playable and practical, since the combination of the Accelerated Clock and Game Flow means that all the time spent between plays is now simulated.Now that the user doesn’t even have to waste valuable seconds filtering through the playbook, but can just hit one button to use the Game Flow play and have their players lined up within 2 or 3 seconds.This makes running the No Huddle completely useless.An in-game save would have also helped make full-length games more practical for those of us who still may not have a full hour to devote for one continuous game. The big problem with Game Flow, though, is that the game is still pseudo-randomly picking plays from a short list that you’ve pre-selected (or which the game has pre-generated).And you have no idea what that play is going to be until after you’ve committed to running it, since the game asks you -- before showing you the play -- if you would like to use Game Flow (the Gameplanned play selected by the AI) or open the full playbook.Offensive Gameplans are fairly well designed, with every major situation represented.Defensive Gameplans are a bit sparser, and are almost entirely based on the opponent’s personnel package rather than situation.
For example, if you are losing the game by 2 possessions in the fourth quarter, you need to start playing a more aggressive defense to try and force your opponent to make a mistake. So if all your Gameplanned defensive plays are conservative plays, you’re stuck with them.It’s a horrible representation of how football is played.Game Flow’s final sin is that it is completely absent from the game’s Franchise Mode.This isn’t really the fault of the Game Flow system, rather it is a problem with the Accelerated Clock, as the Accelerated Clock disables itself within 2 minutes of the end of a half.This is an absolutely stupid decision by the developers, as it makes two-minute drills way too easy.